

MIDI Week Singles: "Dragonborn" - The Elder Scroll.Packing Strategies for the Modern Gamer.MIDI Week Singles: "Temple Theme" - Zelda II (NES).Magic the Gathering: OCD, Deck Building and Sortin.Broken Controller leads to Symptoms of Game Withdr.Apologies from Afar in the Past, Brought to You fr.Video Game Maps: Dragon Warrior 2 (NES).MIDI Week Singles: "City Zone" - Faceball 2000 (SNES).Haters Gonna Hate: A Brief Look At The Motivations.A Boy and His Blob: Trouble in Blobalonia (5).But these losses are small in comparison to the amount of real estate you gain.

Hills no longer slow you down as you walk.

The continent of Alefgard is actually slightly smaller than in the first game. There is some loss of detail between the two maps. Instead they built a much larger world around the location of the original map, the inclusion of which is not only great for the sense of scale, but also a sense of time and history (Dragon Warrior 2 takes place 100 years after the first game). They could have introduced new features, or simple shuffled around the old ones. You just can't beat that.Įnix could easily have invented a new world, of comparable size to the original. Each one of these additional continents is full of towns and dungeons for you to explore.

Yes, not only did Dragon Warrior 2 introduce Enemy Groupings, a party of three characters to play and a ship to cross the sea, but it also expanded the world map, so greatly that the entire map of the original game is able to fit in one corner of our new, expanded world. In that little box there, is the original map from DW1.
